The Intellectual Property and Innovation Law Concentration requires a minimum of 14 credits. The program's requirements are divided into three categories: foundational, elective, and skills. Students must take 2 of the listed foundational courses (5-6 credits), 5-6 credits from among the listed elective courses, and 4-6 credits from among the listed skills courses.
Foundational Courses (2 courses totaling 5-6 credits required)
- Copyright Law (3 credits)
- Intellectual Property (3 credits)
- Patent Law (2 credits)
- Trademark Law (3 credits)
Elective Courses (5-6 credits required)
- Antiracist Intellectual Property Law (3 credits)
- Applied Legal Data Analytics & AI (3 credits)
- Artificial Intelligence and Legal Reasoning Seminar (3 credits)
- Biotechnology Law (2 credits)
- Blockchain for Lawyers (2 credits)
- Business Planning, Entrepreneurship & Technology (2 credits)
- Copyright Law (3 credits)
- Cybercrime (3 credits)
- Cybersecurity and Privacy Regulation (3 credits)
- Cybersecurity, Privacy, and Democracy (3 credits)
- Cyberspace and the Law (3 credits)
- Food & Drug Law (1 credit)
- Foundations of Intellectual Property Seminar (3 credits)
- Information Privacy: Law and Practice (2 credits)
- International Intellectual Property Law (3 credits)
- Law and Economics (3 credits)
- Law and Entrepreneurship (3 credits)
- Patent Law (2 credits)
- Startup Law & Venture Capital (2 credits)
- Telecommunications Law (2 credits)
- Trademark Law (3 credits)
- Trade Secrets Law (2 credits)
Skills Component (4-6 credits required)
- Applied Legal Data Analytics & AI (3 credits)
- Blockchain for Lawyers (2 credits)
- Cardozo/BMI Moot Court Competition (1 credit)
- Commercializing New Technologies (3 credits)
- Externships with government agencies or other organizations that focus on intellectual property and/or technology law, practice, and/or policy (4 credits)
- Intellectual Property Licensing (2 credits)
- Introductory Entertainment Law (3 credits)
- Giles Sutherland Rich Moot Court Competition (1 credit)
- Law, Entertainment, and Social Enterprise Practicum (2 credits)
- Law Practice Innovations (3 credits)
- Patent Law Practice (2 credits)
- Patent Litigation (2 credits)
- Semester in DC externship with a focus on intellectual property and/or technology law, practice, and/or policy (13 credits)
- Trademark Law Practice (2 credits)
- Wicked Problem Innovation (3 credits)